Posted by: hyperridley | June 1, 2009

This Review's All Mine – Animal Crosser

ANIMAL CROSSER

 

By Sir Kibble

 

Ah, now we’ve got a Sir Kibble move set on the chopping block.  KIBBLE’S LEAVING!  To be honest, I was never extremely fond of Animal Crossing.  I want to play as an animal, not a freaking human!  However, I was also always annoyed when people said that he couldn’t work in Smash.  So thank God you came to the rescue with this move set.  Let’s prove once and for all that this guy can be made playable! >=D

 

Time for the stats…okay moving along nothing to see here.

 

Okay, standard attacks.  Converse is awesome and a great way of implementing one of the main facets of Animal Crossing into a Smash Bros character.  I chuckled at the opening line of Junk Mail, and the attack itself is nice.  3% with only flinching knockback is pretty low for a short ranged move, but it seems to be spammable enough to defend with.  Only thing I would suggest is to state the priority.  Confetti Toss is cool too, I got no complaints.  Sweet Syrups is interesting move, I can predict the bugs coming into play later on.  Clumsiness is epic soley because it puts him into tripped mode so he can use a situational a fun move, though it needs a mention of startup lag, especially since the thing does such pitiful damage.  I’d suggest giving it low startup lag and raising the damage to 8%.  So far this guy’s got 3 non-damaging moves, I guess he’s meant to be played defensively.  Or it could just be Kibble’s tilts.  I guess we’ll see!

 

Smashes are good, yes?  Axe Swing just took a huge leap in power, lol.  If anything, I would suggest toning down the end lag a bit, but it says that it will be used with another move, so I’ll wait till that interaction shows up for the final say.  Balloon Gift is an interesting concept, but besides being the most luck-based move of all time (Yay, you had to charge all the way for a box in a box!), none of the items seems that useful to me except for the food.  The fan COULD have been helpful (okay, probably broken), but you shot it by connecting it to the item switch.  It just seems very risky for little payoff.  I don’t know what to do to fix it, as I don’t make randomized moves in any of my sets to begin with.  Go ask Sakurai, he’ll know what to do.  On the bright side, Shovel (oh God the Medlii move names of epicness are returning!) is a very useful move, giving the Crosser a good trap-type move, and it’s a nice KO move too!  In fact, without any mention of startup lag, I’d almost say the move is TOO good!  You say it happens swiftly, and while I do feel it should be quick to startup, it should have some end lag.  Otherwise, it’s cool.  So we went from defensive character with the tilts to powerhouse with the Smashes, what a weird character we have here.  Let’s use the aerials as the tie-breaker.

 

Money Bag is a cool move.  It’s simple but clever.  I just wish I knew why only Animal Crosser can pick the coins on the first throw.  Ah well, all viable characters in Brawl need stupid advantages anyways, you’re just trying to make this guy balanced.  Fish Slap is lulzy and all I would suggest is giving it a very slight damage raise.  Marth’s DTIlt does more damage and it has better range and is very fast too.  Runaway Fish provides more lulz and it’s even better balanced than the Fair.  I would kinda prefer if you mentioned the exact end lag for the move, as “longer end lag” could mean 1 frame or it could mean 5 seconds.  Old Stationary is a fun move, although I want priority mentioned to see how good the paper is as interrupters/set-ups.  Pitfall Drop is decent, but it’s just a crappy version of the regular pitfall.  There was no need to make it dropped like a regular item after use.  If you’d like, that could be an optional secondary function, but I really do feel that there should have been a way to just throw the pitfall immediately.  I’m noticing that Animal Crosser has some major trouble dealing damage considering how weak his moves are that actually deal damage.

 

What the heck?  Grabs?  That’s it, even I think your organization’s crazy!  Grrrr!  Just kidding.  Grab is a grab, lol.  Pummel has a cool animation.  FThrow is cool, but come on, we both know that Specials aren’t the highest quality moves anymore.  The situationals get that title.  Reset is epic and made me laugh out loud for real.  However, I don’t understand why it doesn’t work for 30 seconds after use. What happens when I use it again?  If the throw just won’t input, it’s a good idea to say so.  Umbrella Shack is cool, no complaints.  Designer Pieces is fun, got not much else to say but I enjoyed reading it.  Overall, I’m kinda scared of Animal Crosser’s throws because they are all slow.  It seems like his grab-game is next to useless, and it’s not like Animal Crosser is amazing in some other area to make up for this drawback.  So, let’s see if I’ll calm down when I get to the specials…

 

Ah, the Specials.  At the end of the move set.  Where Kibble used to always put them.  Oh, why Kibble did you give in to the evil seduction of K.Rool and put them first?  There’s no reason why people should be forced to organize their sets a certain way.  Thank God Spade and I still have our sense of self.

 

Okay, rant over, time to actually read these things.  Gyroid is interesting, but I don’t like how you can actually lose the attack permanently if it’s destroyed.  It’s one thing to lose a power for a stock, but the whole match?  Otherwise it’s fine.  Bug Net is cool and I love the interaction with DTilt, it’s nice to see those bugs be put to good use.  Fishing Rod is a really cool tether recovery, though I don’t see how you can be much faster than Olimar’s, lol.  Does it come out in 1 frame?  Just saying.  Plant (Oh God I’m gonna die from these move names) is epic with all the various actions you use along the way to activating it.  However, I really don’t like how it takes so long just to set-up a single tree.  It would be hard enough to just plant the seed, but then he has to water it twice and then he just gets some slight healing or damage racking (which then ends the bonuses of the move), or he gets a single attempt at a KO move that some other characters outrange with their own stuff.  Yeah…perfect example of a great concept that could have been pulled off better.

 

The Final Smash NEEDS MOAR DETAIL!  How fast do the guys move, how often do they appear, are they different sizes, can the characters be walked on…yikes.  Let’s move along, shall we?

 

The playstyle section is an okay write-up on the kinds of things you can do.  I particularly liked that you mentioned knocking over the tree over the edge to gimp.  It’s things like that which show us what you were thinking when you designed the guy.  However, overall, I’m not too sure if this guy has much of a real playstyle.  The several move interactions you have are solid, it’s just that the guy is a essentially a typical “He’s got moves for everything” character which is pretty generic and is almost like having no play style, or at least like the generic stuff seen in Brawl.  While it’s good to give characters ways to get out of any situation they encounter, these should be tied together with a more coherent theme.  This also ties into his balance (sorry Kibble).  He can do everything, but since he isn’t particularly good at any one thing while being bad at KOs, he’ll be in low tier easily.  What makes for a good character balance is having some good strength that they can take advantage of while having weaknesses that these strengths can cover.  Blargh, enough balance ranting for me, I always end up ranting when it comes to balance and Brawl xD

 

The extras are all the usual stuff, but they were an enjoyable read.  I like how you used the actual Brawl symbol for Animal Crossing.  Also lol at the Female Crosser getting black replaced with pink.  Those feminists will be at your door soon enough.

 

Overall, Animal Crosser is a very creative move set with some awesome moves that make the most of this character and the game he’s from.  However, he doesn’t seem to have as much of a playstyle as some people praised him for, and he sadly does not alleviate the Kibble Balance Curse.  While it’s by no means a bad move set, I feel that you’ve done better.  In any case, this move set has my respect for actually proving that Animal Crossing is deserving of a character in the next smash bros, so be proud of that if nothing else.

 

THE DRAGON HATH SPOKEN!

Advertisements

Responses

  1. Bleeeeeeeeeeeeeeeeeeeeeeeeh!

    Thanks for the review, HR. Sorry about the overly-creative attack names, I needed something that encompassed all parts of the Down Special. Y’know, it serves to “plant” the seed and also to affect the “plant” afterward? Okay, yeah, so the name sucked. Whatev.

    So…I guess this suffers from most of my typical problems, eh? Balance issues (and not slight ones), an incomplete playstyle, and a few underdetailed moves (most effectively illustrated to me by the fact that I apparently didn’t make it clear that the Gyroid disappears after the allotted time whether it was functional the whole time or destroyed, allowing you to use one again).

    So, in conclusion: meh. :/

  2. For the record, I gave Medli such creative move names so that they could describe the entirety of the move. Also, special moves are the most definitive moves for a character (although not always, Wolf isn’t a clone) and since they are so important I put them at the beginning of the set, where they belong.

  3. LOL @ at everyone grabbing pitchforks over the move names.

    I’m just having some fun guys. 😉

    And I wouldn’t worry too much about this review Kibble. You’ve posted 2 sets since Animal Crosser, I’m sure you’ve improved something in that time.

  4. Don’t listen to that crazy HR, Kibble. Putting Specials first is a good thing.

    Putting Specials first is a good thing.

    Putting Specials first is a very good thing.

    Repeat.

  5. Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.

  6. Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.
    Putting Specials first is a good thing.


What do you think?

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Categories

%d bloggers like this: