Posted by: bkupa666 | December 22, 2009

All Hell Breaks Loose – Revolver Ocelot

Master manipulator? Sounds like a sex toy to me...

Well, from the looks of Subaru and this guy, it seems that invisible playstyles aren’t going anywhere just yet.  As I said in my review of Lightweight Female Protagonist, it’s an element of Smash that has been left up on the shelf gathering dust…up until now.  When I saw Ocelot posted, I became excited.  It’s always great to see a brush of creativity in this day and age of MYM.  Now, let’s give this set a nice run-down.

In MYM, it’s no surprise that Metal Gear characters are gonna use the firearms deprived of them by Sakurai in the series’ transition into Smash.  Long-ranged character much?  Well, looking at his playstyle, he seems very familiar to me in a very shitty…er, sugary way.  The reloading mechanic adds a bit of depth to his camping, but all in all, it’s fairly basic.  Shooting at foes seems rather annoying, and I couldn’t imagine many players using any other style as Ocelot.  I mean, just blister the foe with shots up until 48%, reload, and keep on truckin’ shootin’.  Anyhoo, being able to aim it at least gives it more versatility than standard lasers, which is saying something.

There would be a lot to touch on with the playstyle, but seeing as how it’s already been done, let’s focus on the moves that differentiate it from everyone’s favorite sugary set.  The new effects on enemy projectiles are a welcome addition to Ocelot.  He can even mess with projectiles that hone with Down Special?  Now, I don’t see too many instances when this would come in handy in Brawl, but wow.  This set may not have the most original playstyle, but there are some rad concepts in there!

In terms of mindgames, going out of the visible realm puts some interesting ideas on the table for sure.  I can’t see how it would be entirely useful if he takes longer than Warlock Punch of stun when attacked, becomes visible when attacking, and takes longer to reload.  Down Special, while perfectly in character for Ocelot, doesn’t transition that smoothly into playstyle.  I mean, foes can still zap him with projectiles while he’s sneaking away to screw him.  Nice try, but I’d make it a bit harder to stop if you want it to be a  better GTFO move.  At least D-Tilt serves that purpose.

Now, there are some strange aspects of the moveset.  The charge for his F-Smash brings the damage up by nearly 20%.  Charges usually bring damage up in the single digits; it would be wise to edit in some changes there.  In addition, the set just lacks flow in some areas.  Look at aerials; three physical attacks, a prop, and a grab.  The attacks don’t particularly contribute to playstyle, and seem randomly placed in the set just for the sake of being there.  I’ve gone in and out of this phase, and looking back, it’s definitely a big sinkhole to get into.  Either give the attacks more focus, or eliminate them altogether for better flow.

Don’t begin to think that I have a negative view of the set at all.  It has a few drawbacks, but the creativity and originality are more prevalent than plenty of existing sets this contest.  The throws were easily my favorite part of the set, due to how in character and interesting they come across as.  Seriously, this is what Snake should have had in Brawl.  Explosives scattered in there remove some of their flow, but it’s not nearly as bad as in other areas of the set.  Good to see the throws can be used to assist in the reloading process.  It would be a bloody shame to see them fade into the playstyle’s background.

Let’s check over those match-ups, now.  As I remember, your earlier ones were fairly captivating, so let’s see how you do with Ocelot.  I won’t double this review by reminiscing over every detail of them, but nevertheless, they’re worth a brief rundown.  For Snake and Marth, Ocelot is superior at a range, while the Brawl characters are superior in their enemy’s face.  Specter’s defensive styles are easily beaten by Ocelot, so he’ll have to rely on inferior offense for the win.  The Arche match-up seems to hang on the skill of the Ocelot player, which isn’t my favorite, but is understandable.  Wallmaster can read Ocelot like a book and finish him without issue, as long as the player is sufficiently defensive.

To wrap this up, Ocelot perfectly displays his character all throughout his moveset, going so far as to become a bit unflowing with all of his various weapons.  However, I think it’s easy to overlook some creative gems in the set, especially within the Specials.  If you came up with a deeper, smoother playstyle, I will truly expect your works to make a mark in the upcoming contest.  Congrats on a great start!

Uh, guys…Olympus would be that way.


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