Posted by: masterwarlord | May 18, 2010

MW Top 13s — Underpowered Sets

There are far too many underpowered characters to really make as definitive of a list as you can with overpowered characters, as we generally don’t tend to keep track of them as much. Overpowered characters are fun to keep bringing back as match-up fodder, regardless of if they’re bad sets or not. Underpowered characters. . .Not so much, and they’re a dime a dozen anyway. While this list is far from perfect, these are for the most part underpowered sets after we learned to not mindlessly throw around numbers and most of these sets certainly deserve to be on this list.

13 – Darth Vader by Darth Meanie – MYM 2

 

. . .Yeah, this is a blatant exception to the rule I just came up with, but. . .It’s fairly heavily implied he has Ganondorf attack speed with lots of ending lag, and those aerials are weak as hell. He has –zero- air game. While he may potentially be overpowered based off how you interpret “feet” as a unit measurement of range (Darth Meanie trained for years under Mario and Sonic Guy), feet may be equivalent to one six hundredth of a stage builder block for all we know.

12 – Negative Man by MarthTrinity – MYM 6

 

Oh who is Negative Man kidding. . .He’s not even the best at being the worst. . .He’s so pathetic. . .Not even with his blatant negative writing style that tries to convince you he’s so bad did I manage to think he was worthy of being that high on the list, and this is also the only moveset on the list it’s truly in-character for to be underpowered, and he fails at it. . .What a joke. Negative Man can’t do anything right. . .After all, he’s actually somewhat –viable-. What a mistake. . .Negative Man is only below Darth Vader because of how under-elaborated he is. . .

11 – TAC by KingK.Rool – MYM 6

 

There is no reason whatsoever to pick TAC over picking the same character as the enemy unless they have a negative mechanic, so TAC entirely serves as a method of just locking out characters. Rool is a blatant liar with no grasp on how Smash Bros. works, and all of those match-ups are absolutely disgustingly biased for TAC. With the addition of TAC’s moves dealing 5% it isn’t as terrible hence why this is only 11th, but the fact that Rooligan thought he was perfectly viable beforehand despite being the same as the enemy except taking longer to get going makes me lose massive respect points for Rooligan. He’s lost contact with planet Earth.

10 – Kafei by KoppaKirby – MYM 6

 

Kafei has a common trend of simply really really weak moves, and possessing no KO moves of any kind. While this isn’t something all that new for underpowered sets, Kafei has no KO power whatsoever. . .At least Kafei has some attack speed, right? The only real indication is a “6” rating, which sounds promising, but. . .6? Just barely above average? That’s not enough to account for the supremely underpowered set. That, and, y’know, the core features of the set that make it anything more then a Sandshrew completely and utterly assume items are on. Kafei is automatically robbed of a good chunk of moves in any form of a practical match.

9 – Golbez by Spadefox – MYM 5

 

Golbez is an aerial character who entirely fails at what he’s supposed to do, with, like, one or two half decent aerials. Not that the rest of the set is any stronger – the whole thing is generally very slow and weak. Golbez even steals moves from other characters. . .While this might not be relevant to him being underpowered, the person he steals the moves from is Mewtwo. That should say something, don’t you think? No, I’m not talking about MYM Mewtwo, Melee Mewtwo, you idiot. MYM Mewtwo didn’t exist when this moveset was made. Don’t believe me that this moveset is so underpowered? Too bad. You’ll have to take my word for it, as the moveset was REMOVED DUE TO LEGAL ISSUES. Or you could just read HR’s review, that works too.

8 – Spadefox by Hyper_Ridley – MYM 6

 

About time good old Spadefox made it onto a negative top 10, yes? The fact he managed to make top 10 is disgusting, and it took stupidly large amounts of time for HR to show us how bad he was. His flowing playstyle? Stack status effects and pressure the foe to keep the status effects on. . .Except that the status effects last for about a fraction of a second and Spadefox can’t go offensive, at all. He has no means to approach and has no means of getting his laggy hits in once he somehow gets there. He has no means of forcing the enemy to approach either, so he’ll have to approach, which he can’t do. Sounds sort of like a certain Gerudo Warlock who’s a clone of a race car driver for no apparent reason. . .

7 – Yamazaki by SmashDaddy – MYM 4

 

Yamazaki. . .is Ganondorf with no power. There’s really not much to say about this one. Lots of lag, really weak. This makes Smady look like he knows what he’s talking about relating to numbers with Raiden, considering there at least he got the message that retardedly slow characters needed some actual pay-off for landing their mind numbingly slow high risk moves. By the time Von Kaiser was out, Smady had mostly gotten beyond the problem, with just a few random Warlock Punches inserted into the moveset, though the main set remained usable.

6 – Sandshrew by Plorf – MYM 7

 

Sandshrew is underpowered in general with a set of generic weak attacks that aren’t particularly fast, but his specials are of no help to anything. Indeed, Plorf wants you to cower into the ground and. . .Camp, right? There’s got to be –SOME- motive for going down there. . .Right. . .? Or not. It seems Sandshrew wants to hide and just hope that his enemies go away while he cries himself to sleep. Fitting for a Plorf moveset. Plorf and Junahu insist that this is so very in-character for Sandshrew because he’s an unevolved Pokemon. . .I suppose Shellder and the like are OOC then for not being underpowered. What a fucking joke.

5 – Bubbles by Wizzerd – MYM 5

 

Bubbles. . .Wow. Bubbles. While this is a pretty decent set and not underpowered at a glance, you actually have to sit down and think about this mechanic, which Wizzerd clearly hasn’t done. . .Bubbles is incapable of DIing away from anything, constantly being forced to go forward. Sooooo. . .If you just mindlessly start up an infinite jab like Captain Falcon’s, Bubbles will just keep walking into you over and over with no hope of escape. Nearly anyone can infinite Bubbles with no effort, and considering she’s so light she’ll be all the easier to KO at high damage.

4 – Jason Voorhees by Katapultar – MYM 8

 

While I’m rather beating a dead horse on this one, Jason’s position here is entirely justified, what with how insanely retardedly slow he is on every move. While he at least has the heavyweight power backing him up unlike Yamazaki, he’s quite possibly the laggiest character ever made in MYM and will struggle to hit –ANYTHING-, having zero moves he can casually throw out. Several of his moves rely on him taking damage which is absolutely impossible when he has no recovery whatsoever, and his other main draw is to give the foe a weapon so that they can just not use it and keep Jason away from it to rob him of half his moveset. No need to throw it off-stage to make it respawn – just knock Jason away from it, with his absolutely ridiculously slow movement he’ll never get back to it.

3 – Roller Coaster Tycoon by MasterWarlord – MYM 6

 

The Tycoon takes forever to set-up, and is entirely vulnerable with absolutely no attacks to hit the foe with for a good 15-20 seconds or so beyond his grab, just having to dodge around like a pansy. After those 15-20 seconds, all he has is a parasol item which essentially gives him a generic jab, dash, ftilt, and fsmash. It’s –something- at least. . .Beyond that, the Tycoon can mainly just hope to stall and heal himself in the First Aid Room as time goes on, trying to get the foe to go on rides assuming they don’t just kill all the customers to bankrupt you. . .Even if you are successful, the foe will become immune to your traps as you stall for retardedly long periods of time by riding your own rides because they get hungry/thirsty/have to take a piss. While this could theoretically work against a fellow underpowered character like Jason, once you finally –do- die, and believe me you fucking –will- die, your whole park vanishes into nothing. The Tycoon, one of the characters who most badly needs his traps to stick around after he kicks the bucket, doesn’t get to keep his shit up when he goes down.

2 – Badman by Junahu – MYM 7

 

Badman is much like Tycoon, and while he doesn’t lose all of his stuff when he dies, he doesn’t really have much of a way to stall for time as he builds beyond just pretending to be a different minion, and then the foe is still hurting you by killing another minion. The Tycoon’s gauntlet of traps also doesn’t destroy itself by requiring you to balance the populations of everything perfectly, less the beasts show their true natures and fight themselves, doing the foe’s exceptionally easy job for them. Even in a 99 stock match, it’s hard to see Badman winning against a competent opponent as it’s nigh impossible for him to ever set anything up. . .Though it’s quite possible the foe will get bored by then and you –might- be able to get something going. Even then, though, you’ll probably just get a bunch of rebellious minions who kill each other. Even if you somehow by some miracle attain the almighty dragon of doom he’ll probably just fry all your other minions extra crispy – yourself included. This set fully acknowledges and embraces the fact that it is so underpowered, but unlike Negative Man there isn’t really any pay-off for it being this way.

1 – Bomber by KoppaKirby – MYM 7

 

Bomber has one stock and doesn’t get buffs to it like Cairne does as the stock counter increases, an immediate point off the bat. Next, Bomber can be caused to explode after being hit by any attack, and considering all his moves have lots of lag, there’s another point down, as the foe will have more then enough time to do it. As if that wasn’t enough, most of Bomber’s own moves cause him to kill himself and don’t even kill the foe guaranteed, requiring him to damage rack them to 60 or 80% or so when he struggles to get them to even 30%. While Bomber can create factories to produce more of himself, this only prolongs the inevitable and is only a temporary solution, as there’s a limited amount of factories he can make and he even needs a decent bit of time to do that, which he simply doesn’t have. Being hit by ANY attack kills him. Good god how did we let this piece of shit onto the top 50.

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Responses

  1. I have to admit, you bring up a good point about Bomber how his factories take too long to make before he ends up dying early. Meh, I only weak voted it, so my conscience is clear.

  2. Im going to be honest now: unless the lists are dedicated to a single MYMer (such as top 10 dm or Sir Kibble sets or something), they’re quite enjoyable to read. Im sure there’s a lot of material to use, so keep on going.

    I loled.

  3. I’ll get on one of these lists… eventually… (wary)

  4. Building a factory is almost lagless (crs)

    Your TAC complaint ignores that his stats are great and stealing attacks has both good range and good speed (crs)

    Balance quibbles are silly except for Bubbles’ who is pretty much invalidated by hers (crs)

    I spent so long trying to convince you that your “Magical 3” – Spade, Bubbles, and bloody HADES – was not truly the best MYM 6 had to offer. I’m not ALWAYS crazy, see? 😉

  5. Bomber’s jet move is badly unexplained. It takes 3 seconds, but Bomber can still move before the blow. Just saying.

    While Kafei is merited as it was from the days when I didn’t try, Bomber I don’t feel fits. You hate me for some reason though, so I suppose I shouldn’t be surprised.

  6. Building a factory is almost lagless (crs)

    *Fires a fast projectile/dashes over with a fast character*. Nevermind how there’s a cap on the amount of them he can make. . .

    Your TAC complaint ignores that his stats are great and stealing attacks has both good range and good speed (crs)

    Except for the part where almost all of his stats are directly copied from the enemy, and the only relevant stats he -doesn’t- copy are movement/aerial movement and weight. His weight is terrible, and movement/aerial movement are far less important then weight. The only speed that matters is attack speed.

    Balance quibbles are silly except for Bubbles’ who is pretty much invalidated by hers (crs)

    *Except for Bubbles’ and TAC’s. TAC is definitviely flawed beyond anything that numbers can fix. Aside from that, balance is essentially just detail, and when the numbers are so terribly skewered it makes it hard to picture the set in motion.

    I spent so long trying to convince you that your “Magical 3″ – Spade, Bubbles, and bloody HADES – was not truly the best MYM 6 had to offer. I’m not ALWAYS crazy, see? 😉

    *Bubbles, Hades, and bloody SPADE

  7. “*Fires a fast projectile/dashes over with a fast character*. Nevermind how there’s a cap on the amount of them he can make. . .”

    *takes a few seconds to blow up, builds a factory in the meanwhile*

    “Except for the part where almost all of his stats are directly copied from the enemy, and the only relevant stats he -doesn’t- copy are movement/aerial movement and weight. His weight is terrible, and movement/aerial movement are far less important then weight. The only speed that matters is attack speed.”

    Traction, run, jump, fall speed (and size, against those pesky heavyweights). Movement speed and mobility DO matter for a character based around stealing attacks before the opponent can get close enough to hit him.

    The thing you keep ignoring is that turning your attacks against you can potentially make them more dangerous than they’d otherwise be. Especially against big characters, heavy characters, characters with extreme fall speeds.

    And also TAC has his borderline-broken shield special, don’t forget. I think you’re missing the forest for the trees here.

    “*Bubbles, Hades, and bloody SPADE”

    If I squint, I can sort of see why you liked Spade. But there’s nothing particularly great about Hades other than “Kupa discovers playstyle”.

  8. Too bad this was made before Bob-omb (CHEW)


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