Posted by: darthmeanie | September 24, 2010

Darth Meanie's MYM'r Spotlight #7

Better late than never, no? Forget teh fact that I had nothing new last Thursday either, it was the new Pokemon release for goodness sake! Anyways, down to business; today we’ll be talking about n88_2004, the most awkwardly named Make Your Mover in the entire contest.

Nate, as I’ll call him for sake of ease, began his legacy in the 6th Generation, with a number of newcomer movesets. Believe it or not, back in those days, there were enough movesets being posted than a newcomer dropping something off wasn’t the biggest news of the entire week, so he didn’t get much recognition for his 4 MYM6 movesets. Rosalina was his first set and it was especially skipped over; it was on the second page even, and even major sets rarely got any attention from that. His next set however was Gameboy Color Link, and was a textbook example of the evolution of a newcomer attempting to catch up to the rest of the contest; it added in new creativity and detail, but with it, props. I had a similar evolution with my second set Daroach, and it was with GBC Link that people started to recognize n88.

Kee-Mo-Shi was his next character, and arguably one of the obscurest ones ever posted (and I’ve posted some obscure characters in my time). A monster from the Heroscape minis game, he was another step in n88’s growth, if one that almost no one read because of the weird character and off-putting organization. That said, n88’s organization was improving, as were his ideas. Kee-Mo-Shi actually had *gasp* a reincarnation mechanic months before Cairne claimed the title of creating the concept. Kee-Mo-Shi actually had a number of ideas ahead of his time; controlling the opponent, platform creation and manipulation, summons, and the only reason this moveset isn’t more well known is because n88 didn’t have a mastery of manipulating all of these ideas, and that the character and writer weren’t very well renowned.

His last moveset in MYM6 was HK-47, an absolutely awesome character who is massively underrated and was actually a pretty decent set too. HK-47 had very few, if any throwaway moves, and had a clever way of expanding the moveset through using T3-M4 as a companion character to assist HK. In the end, HK-47 was a stage controlling character who focused on setting opponents up for his sniper rifle, sniping opponents out of their recovery and knocking them to their death. HK-47 suffered from a few props such as a hacking console appearing out of nowhere, and could have better utilitzed its character, but was a strong set regardless. It’s main weakness was a lack of flow to its playstyle, but he certainly had one, and a pretty good one for its time too.

However, n88 didn’t make much of a wave in Make Your Move 6, with his less known characters and mediocre organization. He didn’t make another moveset until the very end of Make Your Move 7 with King Boo, determined to post at a time when all sorts of sets were being made to maintain his utter obscurity. King Boo took the idea of reflective recovery from Simirror and added in invisibility mindgames, confusing the enemy as to whether it was you they saw, or just a reflection. King Boo had some horrifyingly bad organization, with the ugliest titles for moves I’ve ever seen, and wasn’t as strong as it went in, having only a single aerial.

Nate returned in MYM8 though, a veteran movesetter who’s been around almost as long as I have, but has managed to stay so hidden throughout the contest that he was still seen as a newcomer. Nate became the latest user of the image moveset, and the most prolific movesetter in the entire contest, with a whopping six movesets posted, outstripping every other movesettter. Dark Samus was the first creation of his, and was a moveset with a brilliant concept; Dark Samus herself was overpowered, but boosted her enemies in strength by her mere presence. While Dark Samus had move interactions and cool ideas abounding, it didn’t stick together into a real playstyle. Nate came back with Bob-Omb, a character with another excellent idea of suicide bombing the foe, but was impossible to ever win with, as he couldn’t KO without KOing himself. While Nate has great ideas, his ultimate weakness is execution.

After Bob-omb’s failure he made Pokey, a character who attacked by throwing his own body at the foe. It was actually pretty good, able to trap the foe with his own body and create barriers and traps made of his own body, while having an ultimate weakness of being incredibly vulnerable once decapitated. Pokey shifted his own body shape and would create new defensive shapes and forms to protect himself while knicking away at the foe, and was altogether a very strong set for Nate, and some of his best implementation yet.

Nate then posted Black Cat, which had tiny text, was made in MYM6 and had no playstyle section, so no one read it.

Then he made his best set yet, Kamek. Kamek was an absolute mastery that n88 made, with a strong core playstyle that gave the player varied options and was perfectly in character. Kamek had a mind-gamey size manipulation that actually made sense, unlike Rool’s insistence that supersizing your enemy was somehow good or something Kamek would ever do. Similar to Rool’s Kamek, Kamek would build an arena for the opponent to fight souped up Shy Guys in, but Nate’s Kamek created a much more versatile stage, with moving platforms and flowing directly into his ability to teleport both Shy Guys and himself around, unlike Rool’s awkward floating walls. His glide attack even was a clever reference to his appearance in NSMBW and figured into his playstyle, unlike Rool’s prop familiar. And on top of all of that Kamek had done that in few enough moves to create a number of offensive spells all linked in to his Wand Wave Neutral Special. Easily his best set yet, and one of the best in the entire contest.

And finally, n88 created Haunter, a character who forced the foe into the shadows of the background, playing with foes and forcing them to fight in awkward positions while Haunter manipulates them. While it had a couple of odd move interactions, it was another solid offering, and while not as good as Kamek, was a sign that it was not a fluke, and that Nate has hit his stride.

Nate is perhaps the most underrated movesetter in the entire contest, and one that is actually pretty good. He still has a ways to go before he really hits his stride, but he’s perhaps the most promising member of the community, and I’m excited to see what he does next.



  1. =O

    (A) Always nice to see someone’s paying attention to me.

    And my username isn’t that awkward. (WARY)

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