Posted by: metinahurricane | September 22, 2011

Best Moveset Ever: MYM 1

Every contest we get all worked up trying to guess which moveset is going to win. If we’re right, we usually decide the moveset won because of hype; if we’re wrong, we either get ANGRY or completely forget about the moveset in question. Very rarely do we look back three contests later and say “Yes, that was precisely the right choice.”

Well, a lot of time has passed since MYM started, and you’d be forgiven for starting to see a rough smear where once were a handful of pretty distinct, easily differentiated contests. Okay, so we know that MYM 3 was the start of detail… and MYM 4 got locked and things slowed down… and everything since then is one big, messy blur.

And like little raisins in the messy fudge of MYM stand these sets: the winners. Everybody talked about them, everybody had an opinion on them. They reflect what was viewed as important at the time, as well as whose opinion was considered important at the time. And so here I come, digging up these sets that have (or once had) such huge instant name recognition and seeing three things: first, how they won; second, whether their win still holds up today; and third, whether looking at them in a different light makes their win acceptable to us even today. Let’s see what we can learn from the sets once considered the best of the best!

MYM I – Character Bias

MYM 1 was not orderly. MYM 1 was not really much of anything other than a silly thread that opened by theorizing that if there are an infinite number of universes there must be an infinite number of Sakurais, and so of Brawls, and so every character ever has gotten into Brawl in one universe or another.

Imagine that MYM and everybody in it doesn’t exist. Somebody opens a thread for people to make movesets for whoever they can think of. There’s no community, no established criteria, and really no sense of competition at all – why should there be?!?

And generally the very thought of looking back at MYM 1 sends up an outcry among the veterans of MYM. MYM 2 was different – bursting with activity and friendliness, an environment that had already started to knit around itself a loose community – and is sometimes looked back on in a positive light, if only because a handful of well-known and well-liked MYMers today did get their start in it.

Because MYM 1 was so silly and pretty well “run” by just one person, its Top 50 should not be regarded very seriously… but generally, it hasn’t been regarded at all! Who can name its winner? Maybe some people would say Anonymous… but Anonymous is only one half of #1. The first MYM finished in a tie.

For future contests, I’m looking at only the winner. But for MYM 1, I’m going to be going over – very briefly, of course – its entire top 5. Ready? Time to take the plunge!

Fawriel ::: Fawriel

What is it about self-inserts? It’s an old MYMing tradition – from Fawriel, founder of the very first MYM, who probably started the whole damn thing just because he wanted to see this gangly depiction of himself fighting alongside Mario and Mewtwo, right through the OCs of Chris Lionheart and up to Trainer JOE!, self-inserts have always been popular. They’re usually silly stuff, self-aware and self-abasing, with a heavy hit of personality. After all, who do we know better than ourselves?

But Fawriel was no Warlord, with a clear stereotype of an image in MYM. He was just a pretty cool guy who liked to draw and liked Smash Bros. He said, Let There Be MYM, and it was so. He also saddled us with this ridiculous title. Make Your Move. I mean, if it were Make Your Moveset, he could have his cake and eat it too, but no!

Fawriel-the-movesetter pretty much gave Fawriel-the-moveset whatever ridiculous attacks he could think of. There’s heavy use of rubber chickens, completely random effects (with such zany and unexpected animations that you can justsense Fawriel chuckling at in-jokes nobody else could get)… and then a POW LAST SECOND transformation in which Fawriel’s moveset doubles a la Zelda/Sheik.

The second Fawriel was going to be (is?) a character in a comic book, and instead of using ridiculous props and stoner-cold poise to fight, he’s an unpredictable hitbox, very acrobatic, with a smattering of strange and fanciful animations that serve to make him something of a stone-age mindgame character, unpredictable to the core. Throughout both movesets, Fawriel is actually connecting attacks, interlinking moves. Of course, it’s just suggestions for combos and set-ups, but hey, it’s something, right?

Also, he hits the opponent with a wall of text!

If you’re Katapultar, read this moveset – you’ll love it. If you’re not, well, personally I find more value in Furret, which is a spastic little relic that takes advantage of its character’s misleadingly small hurtbox by making itself quite aggressive and quite difficult to hit. It made it onto the top 50 too, like just about all Fawriel’s movesets, but since it didn’t have the careful and in-depth background of Fawriel(-the-moveset), it was much lower down.

Cromag ::: Copperpot

Okay, now things are getting good. I bet none of you knew that any MYM 1 moveset had actual mechanics!

Cromag is another OC, and he did well because he was an OC with heaps of background and character, much like Fawriel. Unlike Fawriel, he’s not a self-insert… or at least, I hope not, or Copperpot must have been a prototype of Warlord, sent forth by whatever mad scientist assembled our most famous MYMer to test the waters. Cromag is a bulky super heavyweight who drools, smashes things, and stomps on foes (admittedly after grabbing them, and not just before).

He also has this passive ability that constantly draws all items and stage elements – and, to a lesser degree, foes – toward him, causing them to encase his arms and making his hitboxes even bigger and more intimidating. His specials all play directly off of this mechanic, allowing him to pull foes and items in much more quickly, to throw out increasingly massive boulders of metal, or to reverse the attraction into repulsion and mess up a foe’s approach. He’s a heavyweight who can’t be camped against and who forces the foe to approach him – certainly, keeping away from him is a bad idea, since he’s just going to lumber his way on over, getting bigger and tougher as he crosses whatever traps and items you’ve strewn about the stage. He’s the rare early moveset who actually works better in the context of the last 10 MYMs. No longer does he depend on item matches. Destroyed stage elements are good enough for him; he’ll throw one of Golem’s boulders right back at him without batting an eye.

Copperpot’s first moveset, Aves, was ridiculously deep in terms of personality and characterization (and placed 11th). With Cromag, though, he did some things nobody had even imagined, and that are still vaguely impressive even today. These are bare, bare bones, of course, but it’s not hard to imagine Cromag becoming a massively popular moveset if Warlord were to remake him today.

Scrooge McDuck ::: RWB

Anybody see RWB, nominated for Most Missed in the MYM Awards? I don’t know who’s responsible – somebody witty, no doubt – but, well, for everyone who wondered who the hell he was, here we are!

This moveset is as light and frothy as hot chocolate. Scrooge McDuck is one ridiculous character and RWB decided to play it straight for some reason. Most of the humour in the moveset comes from the scattered panels from the comic book that he’s using to illustrate these sadly direct attacks.

There is one thing that spruces him up, though: Scrooge McDuck is another pre-Warlord Warlord set, absolutely littered with grabs. Many of his punches and slaps can be cancelled directly into grabs, he can walk around at full speed while he has a foe grabbed, and he has a full set of aerial throws, making him into a daffy sort of spacing character who fights best when he’s pretty much dragging the foe around, controlling their position on the stage to a T. He seems like he’d be a very frustrating foe. How befitting all this is for Scrooge is questionable. RWB justifies it by saying that his fighting style in the comics is based mostly around grabs, and who am I to argue?

But as for why the set placed THIRD, there’s really no question. Nobody voted for Cromag because of his nifty prehistoric playstyle. These sets are here because people either were stunned by all the world-building effort or really dug the character… and as we’ll see, in our first-place tie, both types are quite represented.

Viki ::: Kips

Viki did tie for first with Anonymous, but obviously didn’t get her votes for the same reasons. In fact, precisely why Viki got her votes is a bit beyond me. Fawriel practically oozed personality; Cromag innovated gameplay-wise; Scrooge is a lovable old codger; but Viki is just a generic stock character from a long-running but (as far as I can tell) not too popular Konami series, Suikoden. And she’s missing throws.

But she also has a few things other sets of the time didn’t. First was a support thread. (HIPPO), yes, but that sort of thing made a difference! In these days, some (but not nearly enough) of the people who were supporting left-field choices for SSBB and were disappointed came to MYM to drown their sorrows, or maybe just share the joys of their favourite character. It was like a form of therapy, getting through the stages of denial, anger, bargaining, grief, and acceptance.

Second was a playstyle section! Sure, Kips called it an “analysis”, but it did run through the pros and cons of Viki.

And third – most importantly for us – were some genuinely interesting specials based around teleportation, of either Viki or the foe. Best is her Side Special, a twirl which on contact sends the foe teleporting off in a random direction, and allows her to open a nice distance for her to continue her spacing game. She is a spacer and a bit of a projectile camper, and it’s clear that, relatively speaking, Kips poured his little heart into the set.

He also spent most of the rest of the thread linking back to it and rambling on about how much effort he put in and how good a job he thought he did, but that’s neither here nor there. Also he voted his own set, but as this was legal and votes were posted in the thread for all to see we can hardly grumble about that

Which leaves us with the moveset generally considered “true” winner of MYM 1, tied with Viki but minus the vote  from its own creator…

Anonymous ::: Kirby M.D.

Anonymous was the brainchild of two-time movesetter Kirby M.D, who would say things like “Keep voting for Anonymous; every super vote adds +1 to my e-peen.”

And it’s an anticlimactic moment, because there’s not much to say about it. Kirby M.D. essentially gives the attack name, then a joking “description” of what it does, and then, in brackets and very few words, what is actually going on. The result is pretty funny, pretty ridiculous, kind of dirty (although not a patch on later sets like BKupa’s Arthur and Kholdstare’s Anonymous), and also absolutely random with no cohesive theme running through it whatsoever. Fawriel has built-in combos. Cromag has actual flow into a mechanic. Scrooge has a grab fetish. And Viki has some dedicated camping. Anonymous has none of these things, and yet here he is, on top.

Welcome to the internet.

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Responses

  1. I was actually the one who nominated RWB in the MYMX Awards; the only reason he didn’t get “1” vote was because I didn’t end up voting in the Awards. One of his movesets got me into my number one favorite anime of all time after I read it.

    It’s great that the high-ranking MYM1 sets have gotten some attention. Funny enough back in MYM1 people actually put their votes in the thread for everyone to see and justified their reasons for voting a set (in which they turned their VOTE into a SUPERVOTE). Various reasons for voting include “this character was done justice by ___” or “___ put a lot of effort into their moveset”; movesets got an exclamation mark next to their name if they were of particular interest like having a good backstory or being multi-sets.


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