Posted by: forwardarrow | February 27, 2012

A Look Back- LegendofLink MYM9

Pretty much what I've been doing with my time according to the rest of the world.

So… Warlord asked us leaders to all do articles a while back. I admit I am a bit late with mine, and this is probably not going to work as a weekly series, but hopefully I can keep this up for the rest of the contest as a biweekly thing or something.

Anyway, pointless introduction aside, this is more or less a smaller version of an MYMer review, where I take a look at one contest and look over their sets and improvement over the course of said contest, as well as style changes and such. Today, I’m going over the MYM9 of my fellow leader, LegendofLink. It was his joining contest, and he caught on ridiculously fast, going from a rather bland newcomer set to getting Top 20 over the span of the contest. Impressive stuff, and if you look at his sets, you can really see his values that he’s stuck to even today.

I swear, Minecraft could make for a really fun terraforming set.

Anyway, let’s start off with his first set, Mr. Minecraft. There is not exactly a ton to say about this one, being a fairly typical newcomer set… though there are signs of promise even here. The specials, at least compared to what we sometimes see, are at least somewhat creative, and the level of detail is higher than we sometimes see in newcomer sets. It was a bit hard to tell where LL would go from here from this set, but it could be at least salvaged that he is sane and had at least some potential. I mean, even the best of us tend to start of with mediocrity.

I am fairly sure Flip Kick is not an Egg Move

That said, it only took until his second set for him to start catching a few eyes in MYM, with Pokemon Breeder. By this point, multi-Pokemon movesets have been long out of style, and to top it off, he’s working with baby Pokemon. No way this set could be worthwhile, right? As it turned out, LL managed to make some huge strides here. He was still grasping the concept of flow, but for what it’s worth there are a surprising number of worthwhile concepts in here. Most notably in Pichu, where he can use his specials on a grab, and perhaps better, create a duplicate of himself which can also grab the foe, which makes for all sorts of cool combinations with that awesome grab. It was to the point that LL was actually willing to bring it back for a later moveset, maybe not a successful one, but none-the-less the fact that it was good enough to revamp is pretty impressive for one part of a three part set… which was also his second moveset.

Anyway, Igglybuff and Riolu were a tad less impressive, but considering how early it was in his career and that it was a three part project it’s hard to entirely blame him. There’s still some likable stuff in here, namely in Igglybuff, which establishes an early trend in LL’s sets to give a character two different times of offense they can switch between on the fly in an intuitive manner. We see him do this again and again, with Farfetch’d, Heroes of Trine, and Gallade more recently. It’s a manner of giving characters two different varieties of offense, which makes them far more unpredictable and versatile. In Igglybuff’s case, it allows her to freely swap between the slower, more powerful, and floatier inflated version and the faster, weaker, more ground oriented deflated version. Riolu is probably the worst of the trio, in that his sort of dodge based playstyle comes across as rather bland and ineffective, but none-the-less it succeeds at getting across the feel of the character.

While, when it comes down to it, the three of them don’t really connect much beyond a neat switching mechanic and that there is one that is the go to for KOs and such, but none-the-less, it’s a testament to LL’s design abilities that he can produce a set this surprisingly solid so early in his career, let alone when it’s as ambitious as this, and we’re obviously not done here. Next is the set that put him on the map, and made me take note of him while lurking…

He's a bit crazy, but it's a cool kind of crazy, no?

Sarkhan is similar to Pokemon Breeder in that he is a dynamic character, changing up his moveset as the battle goes along. The way he does so, however, is far more interesting than a standard switching mechanic. Instead, he has a move that will buff his next attack… but then will make some changes to his moveset for the rest of the stock. As he goes along, Sarkhan changes from your standard trap character to one with a more standard pressure moveset, perfect for pushing foes into his traps and forming a more agressive offense. The real appeal of Sarkhan’s playstyle comes in mastering how to use them together in the limited time allotted, as well as taking advantage of the bonus that Dark Tutelage provides. While most of his gameplan isn’t stuff we haven’t seen before (truth be told, what sets aren’t trying to push their opponents into some sort of trap nowadays), the rush of using his attacks before he descends further into madness makes this into a shockingly good 3rd set, and put LL as the map not just as a promising newcomer, but a legitamate contender. Heck, take a look at how much Rool, Warlord, and DM all liked it, to the point DM even advertised the set.

Of course, I shouldn’t just shower Sarkhan with praise I suppose. There are -THOSE- two moves that everyone hates so much, in which he turns the opponent into Charizard or turns them into a CPU. And truth be told, his base gameplan, underneath the rush to play him, is rather bland and he doesn’t flow beyond the rather basic trapping them. None-the-less, there aren’t a lot of others who come this far on three movesets.

For some reason I now really wish we had a Trick Room themed Pokemon

Later on in the contest, he posted another Pokemon set in Castform. Castform… was not exactly the follow up to Sarkhan that everyone hoped for, for a fair few reasons. Namely was the fact that it didn’t have quite as cool a concept to back-up it’s stage control, and had a key flaw in the fact that it did not have aerials that functioned as attack moves. This made Castform far more vulnerable in the air than he really needed to be or should be, in a very awkward sort of fashion, since he could only use his projectile specials in the air. Many people think that Castform’s weather zones should have just been his specials… though, if he did that, we wouldn’t have those cool versatile projectiles would he?

The thing is, I actually like Castform. It’s a really fun take on stage control in that the weather zones barely function as traps, but rather areas that modify your projectiles, though you have ways to change them into more trap like objects, or perhaps just widen them out. Not to mention Castform had those projectiles and such that would change based on the weather zone they go through, which made placing weather zones far more strategic and fun. It’s not perfectly flowing and the standards are admittedly very dull, but he had a big act to follow, and just because he could not follow it through does not mean Castform was not a good set in it’s own right. Not to mention it follows through on LL’s theme of dynamic characters, with Castform’s playstyle changing a bit based on the weather zone he’s in.

LL's a pretty big COG in the machine nowadays, eh? *shot*

So now, we move on to his last moveset, Klink. Yes, yes it’s the stupid gear Pokemon that everyone hates (except me because I am a hipster), but surprisingly LL didn’t just pull together a good set for it, he actually surpassed Sarkhan and placed Top 20. Well… there are certainly those who prefer Sarkhan, but if we ask the voters overall, it’s clear they prefer Klink if you look at the results. Anyway, the set rather brilliantly makes use of the two gears, using them to bounce projectiles between each other, as well as setting up all sorts of combos based on how far they are spaced apart. They aren’t so much about trapping as they are controlling space between the two of them. It makes for a fascinating, versatile set that holds up even 3 contest later as one of his best. Oh, and did I mention the various states the gears can alternate between with how you can realign them and space them, even controlling individual gears. More of LL’s desire to make dynamic, changing characters at work there.

Maybe his performance has had ups and downs since, but for someone who came out of nowhere so recently, LL is about as impressive as you get, and he’s come so far as to be our current OP and getting 4th place last contest. So here’s too his accomplishments.



  1. Aw man, I love new bodily orifices!

  2. Indeed, MYM needs more fresh meat!

  3. Davidreamcatcha MYM11 not happening? (SAD)

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