Author Archive

Moveset as Metaphor – Bound by Blade, Separate by Spirit

Posted by: Munomario777 on October 31, 2016

GDiSD Follow-Up: Champion of the Ring

Posted by: Munomario777 on October 15, 2016

Game Design in Set Design – Depth vs Complexity

Posted by: Munomario777 on March 14, 2016

Game Design in Set Design – Mechanics As Metaphor

Posted by: Munomario777 on November 24, 2015

Game Design in Set Design – Mechanics, Dynamics, Aesthetics

Posted by: Munomario777 on November 24, 2015