Posted by: Davidreamcatcha | July 25, 2012

Make Your Move Terminology: A List

I originally envisioned this list this morning, thinking that we should have a list of MYMing terms both for reference for current setmakers and a way of explaining what some MYMing terms mean to newcomers. After designing a good deal of the list, I figured that this would get done much quicker if more hands were working on this. At 8 PM EST, I uploaded what I had into Google Docs and enlisted the help of some MYMers to contribute things to the list.

This list was designed with 3 rules in mind: Keep stuff simple enough for newcomers to understand, no MYMers are to be mentioned unless it’s needed in the context of the definition, and all movesets with their own entries must be EXTREMELY notable. This list will be updated as time goes by to correct any glaring omissions, and possibly get uploaded into another Google Docs for a mass editing session if many omissions are spotted. Major special thanks to MasterWarlord and BKupa666, who worked with me as soon as this was in a Doc to get this started. Also to thank are ForwardArrow and FrozenRoy, while they didn’t contribute as much, their contributations are still valuable.

Now, let’s get this rolling!


3v1 Boss – A moveset designed to be purposely overpowered, as they are meant to fight 3 characters at once. Examples include Ameno Sagiri, Valozarg, and Kang.
3v1 Mode – An extra included on some movesets, which entails allowing a non-3v1 moveset to be fought as a 3v1 boss. Examples of movesets with this mode include Dark Bowser, The Flying Dutchman, and Vlad Plasmius.

Advertisement – Blurb that reminds people of a moveset made in the contest, three of these must be posted in the thread during voting period to be able to vote.
Aerial Camper – Subgenre of camper that specifically hides from the enemy to spam projectiles by staying in the air, up where the enemy cannot reach them. Obviously, all characters in this subgenre have fantastic recoveries. Movesets in this genre include Galaxy Man, N. Brio, and Marvin the Martian.
Alternate Account – Second Smashboards Account, with the user often pretending to be a different person. Commonly shortened to ‘Alt’.
Anti-Grab Armor – Immunity to grabs. An MYM term coined by the Omega Pirate moveset. Created because superarmor does not give immunity to grabs. Most commonly seen on boss/giant characters.


Background Hitting Attacks – Attacks with 3D hitboxes that specifically hit into the Z Planes to hit characters who are dodging. The first moveset to center around this was Arbok in MYM 7, while the first attack of this type was Ryuk’s dtilt in MYM 5.
Blast Zone – The invisible circular barrier surrounding all stages that, if passed by a character, will result in them being KOed. The vast majority of characters attempt to KO foes by knocking them past either the side, bottom, or top blast zone.
(The) Bunker – WordPress Blog that hosts MYMer-made articles. Recently renamed to The Plaza.
Bullet Hell – Sub-genre of camping and occupation that involves flooding the screen with too many projectiles to dodge. Examples include Beezwax and Homura.


Camper – A defensive genre of movesets that focuses on defeating enemies with projectiles. This is a very basic genre, and in modern day almost always overlaps with other genres.
Capture The Flag – Hypothetical game using the Smash Bros Engine that focuses on stealing a flag from the enemy’s base, movesets such as Spy and Engineer have used this as basis.
Chain Reaction Traps – Traps that will set off one another when triggered, most notably used by Dr. Strangelove and Professor Ratigan.
Characterization – How well a character is established in a moveset, can be used in a good/bad context.
Character Bias – Liking/Hating a moveset because of the character it is made for, frowned upon by the vast majority of the community.
Character Copying – The act of transforming into another character, almost always used for mindgames. Some character copying simply gives you the appearance of another character, such as the Spy and Jeanne D’arc, while movesets such as Clayface give you the enemy’s entire moveset at your disposal.
Character Interaction – Interactions between specific movesets found in extras. Movesets that have notably utilized this include Doc Scratch and M. Trinity, while one actually found in Smash Bros that is occasionally used as an extra in movesets would be Solid Snake’s Codecs.
Chat Leech – An MYMer who does not post movesets or comments and instead frequents the chat on a regular basis, considered by many to be draining activity from the contest. Very rarely used in positive context, mostly being seen in negative context.
Comment – An opinion on a moveset posted in the thread, one of the things that MYM needs to survive.
Concept – A notable attack strategy featured prominently in a moveset. The strength of a moveset’s concept(s) can often determine its reception; a conceptually poor moveset is unlikely to succeed, while a moveset with a handful of unique, cool or well-executed concepts will be remembered much more fondly.
Conceptually Broken – A moveset that is overpowered or underpowered that cannot be fixed by number crunching. While the moveset could be edited to make it not overpowered or underpowered, doing so would make it the inverse of what it is rather than making it balanced. Examples include DarkMega, Demyx, and Espeon.
Cosplays – An item that gives the user the specials of another character. Rather than give them the Specials of another full character, they receive the specials of specific Specials only movesets designed for the item. This extra was introduced by Krillin.


Dark Bowser – Winner of MYM8, kickstarter of movesets that function at both 1v1 and 3v1 at the same time.
Dracula – Winner of MYM3, often said to be the start of quality movesets.
Disjointed Hitbox – Hitbox that does not overlap with the character’s hurtbox. Disjointed hitboxes beat all jointed hitboxes, and clash with other disjointed hitboxes. These are most commonly on attacks using weapons, like the swords/hammers in Brawl, but can sometimes be found on other attacks like Snake’s utilt.
Duplicate – Move where a character creates a duplicate of themselves. Movesets with duplicates almost always center around them and become part of the duplicates genre. Sometimes the duplicates are used for ganging up, but they are more commonly used for mindgames. Very commonly overlaps with invisibility. Examples of pure duplicates sets include Zexion and Vlad Plasmius.

Execution – Term used to describe how well a moveset handles its concept. Can also be used to refer to quantity of filler there is in the moveset.
Extra – Things made to be added on to a moveset, such as animations and taunts/poses. These can also be made independent of a moveset.

Fiend – An Assist Trophy-like item that has a summon hostile to every player in the match, which does not need a player to activate it. Introduced by Cloud of Darkness.
Final Smash – An (in most cases) extremely powerful move that can be activated only by getting a Smash Ball, though some movesets have other ways of obtaining one.
First Person – A set written in First Person Writing Style is written in such a way that the character in the moveset is explaining all the attacks to you. Notable examples include J. Jonah Jameson, Karkat and Arche.
Filler – Moves that serve next to no purpose in a moveset’s playstyle and/or moves thrown into the set to support its playstyle in an intentionally generic manner.
Float – The ability to hold the jump button to suspend yourself in midair, still retaining horizontal movement and the ability to use aerials. Peach is the only char in Smash Bros to have one, though floats in movesets tend to last longer than her’s, with some supporting vertical and diagonal movement as well.
Flow – The connections between moves that make them work together.
Flowchart – When a set ends up trying to create the same sequence of events every match.
Fly – An alternate stage that the moveset has the ability to transport foes to.
Flying Dutchman – Moveset that started the “Fly” concept. Also notable in that it influenced a revival of cartoon movesets in general.
Freaky Fred – Moveset considered to be the tackiest of all time, often being used as a comparison and usually, if not always, brought up in a negative context.


Gas – Similar to smoke, this is an attack that creates a cloud that deals accumulative damage once inside it. Some gases have the ability to expand as well.
Generic – Moveset/attack that does not do anything unique and serves little purpose, most commonly due to being a newcomer moveset or attempting to be in-smash.
Genre – Types of movesets that are very similar to each other and have been done in decent quantities. Examples of genres include camper sets, momentum sets, and boss sets. The “generic” label can be applied to sets that do little to differentiate themselves from existing sets in a genre. Innovation in new genres and concepts is always welcomed by MYM.
Gigaskhan – A final smash made in an MYM6 set considered by practically everyone to be the worst final smash of all time, often used as a filler final smash when the creator of the moveset doesn’t feel like putting any effort towards it.
Gimping – The act of preventing a character from returning to the stage while they are recovering. There are enough movesets that center around this that it is considered a genre. Examples include Captain Ginyu and Etranger.
Glide – Something some characters in both Brawl and Make Your Move have, usually done by holding down the jump button after a jump. Characters go forward at a rate depending on the character and need to go down to go up any reasonable amount. Pit, Charizard and Meta Knight can all Glide in Brawl, with Meta Knight even having his Up Special to automatically go into a glide.
Goop – A form of liquid trap that coats the stage, popularized by MYM 9 winner Bowser Jr. Common effects of goop include poison damage, decreased movement, and decreased traction, though goop can have almost any effect. It is not commonly enough the central focus to be considered a genre, but goop in general is very popular.
GTFO – Defensive attacks meant to be used to get foes away from the character performing them. These attacks are most commonly addressed by name on characters with very few direct attacks, making the GTFO much more notable.

HMA – Abbreviation for Heavyweight Male Antagonist, a character type seen often around MYM and popularized by MW.\
Hugo Set – A set in which multiple (Typically 5) characters attack and are simultaneously controlled by the player, with the inputs being spread amongst the characters. Named after a MYM8 moveset that started the genre.
Hurtbox – Where a character can be hit, can be manipulated by some movesets.


Image Set – A set where the moveset is contained in an image, usually with added effects which allow for particularly pretty looking sets…or particularly bad train wrecks. Examples include Axel, Larxene and Aisling. A more negative example of this term would be Jason Voorhees.
Imprisonment – The act of containing the foe inside of an object that a character can extensively manipulate – most commonly the character’s own body. Characters who focus on this extensively are largely dedicated to preventing foes from escaping their prison. This was introduced by Dark Bowser, but Victreebel was the first to use its body as the prison.
In-Smash – Adjective used to describe movesets that are fit to actually be implanted into Smash Bros. Largely invented as a meta-term due to the excessive use of un-smashness to justify genericness.


Jafar – An MYM4 set that is considered to be the start of the mindgame/smoke genre, and continues to be mocked until this day.
Jointed Hitbox – Hitbox that is not a disjointed hitbox. If you do not state what kind of hitbox your attack is and it is not using a prop, it is assumed it is this.
Joint Moveset – A moveset made by more than one (Almost always two) people. If the work contributed by the second person was trivial, it is not a joint, as joints are almost always started with an agreement on a set being a joint moveset. They have fallen out of popularity recently, with most of the successful joint sets being in the past, such as Acid Seaforce and Vile.
Jokeset – Moveset made for the exclusive purpose of humor, rarely made nowadays but incredibly frequent in the past. Not to be confused with Joke Characters, which are movesets about characters who could be considered funny and have elements of humor, but are still serious in their playstyle.
Juggling – A movesetting element where a character has a lot of attacks to knock the enemy into the air and to keep them there/knock them higher. Movesets with prominent juggling elements include Old Man Geo, Manfred Von Karma and Larxene.


Keep Dashing Dashing Attack – A dashing attack in MYM that does not cause the character who executes it to stop dashing. Notable because of the fact that all dashing attacks in Brawl cause the character to stop dashing afterwards.
KO Percentage – A term used to describe when a move would presumably outright KO a middleweight. Largely invented because a more specific term to describe knockback was needed.


Leadership – Group of 5 people who oversee the voting process, the release of the Top 50 and manage general affairs around MYM.
LFP – The opposite of HMAs, Lightweight Female Protagonists.
Lemmy – The first Koopaling set, made during MYM5; Lemmy, along with Jafar, is given as an example of bad trap sets where every move is a trap.


Make Your Move – The contest in which movesets are posted, has multiple iterations.
Match-Up – Write-up summarizing what a fight between two different movesets would be like.
Metavote – Voting/not voting for a moveset specifically to alter it’s position on the Top 50, usually frowned upon.
Mind Control – An attack that causes the foe to lose control of their actions while you take control of them. Typically, the character you are playing as is idle while mind controlling another character. Sometimes the actions you can make a foe do while mind controlling them are more restricted, such as only their movement, while other sets give you direct control. Sets with mind control include The Necromancer, Le’Quack, and Hypno.
Mindgames – Attempting to get inside the head of another player and make them predict something, then do the completely opposite action. This is typically done with animations/objects that look identical/similar, most commonly through invisibility and duplicates.
Minion – Helper summoned by the character in question, though some movesets have their own individual way of summoning them.
Minion Crate – A hypothetical item made in an MYMini, essentially acting as crates that summon a character-specific assist trophy.
Momentum – Genre of movesetting, focusing around building speed. Examples include Burter and Subaru.
Movement – Term used in MYM for several MYMers pitching together to post several characters all at once, almost always for a specific group of characters from the same series. Recent examples include the Organization XIII movement and the Mario Party 2 Bowser movement.
Moveset – A series of inputs created for a character, the cornerstone of the entire contest.
Movesetting – The act of planning, writing and posting the above-mentioned series of inputs.
MYM – Frequently used abbreviation of Make Your Move.
MYM Brawl – Term used to describe a hypothetical game that is more complex than Smash Bros where somewhat Unsmash movesets can fit in without allowing unplayable ones.
MYM Chat – A chatroom that most MYMers take part in. While formerly based on xat, was recently moved to Skype.
MYM Pokedex – List of all of the Pokemon movesets, contained on the Bunker.
MYMer – Term used to refer to people who post movesets.
MYMer Bias – Liking/Disliking a moveset because of who made it and not the quality of the moveset itself, frowned upon by the community.
MYMini – Weekly contests build around making Extras for a specific theme.


Newcomer – A new arrival to the thread, largely one who has just started posting movesets. You’re typically considered to be this until after the contest you first appeared in, or until you first appear in the MYM Chat.
Number Crunching – A term coined by KingK.Rool to casually dismiss imbalances in movesets that could be easily fixed by simply tweaking with things like lag times, damage percentages, and knockback. Number crunching balance edits are very quick edits, and thus the fact they are so easy to do makes some people ignore small balance errors like this. Movesets which cannot be fixed by number crunching are conceptually broken.

Off-Stage – Term used to refer to air without ground underneath it, where characters must recover from and are vulnerable to being gimped.
Out of Character – Attacks that your character would, in actuality, most likely not perform, such as the Landmasters of Falco and Wolf. One of the leading factors contributing to tackiness. Very commonly abbreviated as OOC.
Original Character – A moveset focusing around a character made by the person to make the moveset, while these used to be extremely common, they’ve begun to fall into a bit of a slump. Notable examples include Donna, Barbovor and Cutsey Beau.


Pit – An indent created in the stage by terraforming. Pits have walls on the sides and must be jumped out of. Most pits are dug for the purpose of trapping a character in an enclosed space, filling the indent with a substance, or simply creating an outlet to the bottom blast zone through the stage itself.
Pitfall – A unique hitstun animation of a character’s lower half being buried into the stage. In Brawl, this is applied by an item of the same name and DK’s Side Special.
Playground – One of the broadest moveset genres, allowing a character to monopolize the stage and all opponents on it, often through the extensive manipulation of a single genre, or switching between using several genres.
Playstyle – The way a moveset plays.
Playstyle Summary – Section of a moveset dedicated to explaining how the moveset plays, not required, though backlash may be gotten if you do not include it.
Poison Damage – Damage dealt over time. “6% poison damage” typically would mean 6% dealt over 6 seconds. Lip’s Stick is the most prominent example of poison damage in Brawl, but it is far more common in MYM sets, with a notable example being the vast majority of Poison Pokemon.
Pokeset – Moveset for a Pokemon.
Portal Recovery – An Up Special that consists of placing down two portals to enter/exit from, rarely done on non-Up Special inputs and can occasionally be done with one special.
Projectile – Hitbox/object that moves independently of the character using it.
Prone – A vulnerable state characters enter after suffering knockback or tripping, where they lie on their stomachs/backs. From this state, they can either roll away and get up, get up directly, or do a get-up attack.
Prone Abuse – Attacks that are especially potent on characters in prone/tripped. A genre of movesetting exists for it, examples including Zasalamel, Edgar, and M. Trinity. It is almost never the central element of a moveset.
Prop – An object a character takes out of thin air. If the character takes out the same object for multiple attacks, it is less likely to be considered a prop. In Brawl, almost the entirety of Mr. Game & Watch’s moveset is made up of props. Unless it is especially fitting to the character, props can often be associated with tackiness. Some movesets have the ability to take props from the moveset in question, getting rid of some of their inputs.
Pummel KO – A non-knockback based KO method that is done by excessively pummeling the foe before they can escape your grab. Introduced by the Count.
Punch-Out Movement – A movement formed in MYM6 when a majority of sets being made were of the Trap Genre, challenging those who participated to make interesting movesets using only the Punch-Out boxers, with no traps or props. While the sets themselves are not looked back on fondly, MYM getting out of a slump of Trap Genre sets is credited to this.

Remake – A complete do-over of a moveset made in Brawl or a previous contests.
Remix – Moveset that focuses around improving a moveset made before, in either Brawl or previous MYM Contests.
Roonahu – Term referring to a team of two MYMers, Junahu/KingK.Rool.
Roundtable Review – A long-form comment posted on the Bunker with multiple MYMers discussing a moveset.


Sakurai – The creator of the Super Smash Bros series. Opinions on him are always strong in MYM, one way or another. Has had multiple movesets made for him.
Shields – Gameplay Mechanic in which a bubble shield will pop up around the character and defend them from attacks. Shields will eventually “break” if held out too long or if hit by enough attacks, leaving them stunned for a large amount of time.
Shieldbreaking – A genre of movesets dedicated to breaking and manipulating said shields, usually the foes’ shield. Notable movesets in this genre include Super Macho Man, Mr. Mime, and Gooper Blooper.
Skype – The current location of the MYM chatroom.
Slip’n’Slide – A trap, usually a type of Goop, that is placed on the ground to make characters whom walk upon it slide at very fast speeds. If the user is vulnerable to it, the set is usually part of the momentum genre. If the moveset makes a focus of sliding the foe off the stage with it, it is part of the slip’n’slide genre. Examples of this genre include Antonidas and Doc Scratch..
Smashboards – The website that the Make Your Move contests are posted on.
Spy – The first moveset made for the CTF genre, and is commonly so intertwined with CTF gameplay, it is mentioned in most subsequent CTF movesets.
(The) Stadium – WordPress Blog that hosts leadership-made articles.
Stage Control – Blanket term to refer to using portions of the stage as weapons, either through traps, terraforming, projectiles, long ranged hitboxes, or any combination of the above.
Stage Spiking – The act of hitting the foe into the bottom of the stage from below it, causing them to rebound off it and get spiked into the abyss. This is most commonly used in gimping sets that spike foes through the stage, such as Captain Ginyu, Wario Land Wario, and the Prospector.
Stalling – An action performed by certain characters in an attempt to waste time for a vague purpose, such as forcing an approach. This also has evolved into a genre of sorts. Notable examples include Iron Tail, Paper Mario and Winnie the Pooh.
Stamina – A mode in Smash Bros Brawl where characters must make take a certain amount of damage before dying, not requiring them to get knocked off the stage. In MYM, some characters have stamina instead of a damage percentage, though this more commonly refers to the stamina of minions and traps.
Star KO – Type of KO method that involves sending a foe off the top blast zone, with several movesets using this as a main KO method. Notable examples include Marvin the Martian and Necky.
Status Effect – Something a character is afflicted with for a long duration. If it only does damage, it is simply poison damage, and is not a status effect. Examples include decreased traction and decreased movement speed. Positive status effects are called buffs. There is a small genre of movesets that attempts to stack as many status effects as possible on the foe, with notable movesets including Nurse Joy, Spadefox (MYM 6), and Metagross.
Story Mode – Stories featuring movesets made in MYM with gameplay segments in-between “cutscenes”. The example in Brawl is the SSE, though story modes tend in MYM tend to be much more elaborate. Story Modes used to be far more popular, and are now started rarely and finished even more rarely.
Sunday Recap – Long running discontinued weekly stadium/bunker article where the writer types some general information about each moveset and MYmini posted that week. The introducer and most well known recap writer was MarthTrinity.
Superarmor – Immunity to hitstun. Several moves give this effect temporarily in Brawl, such as Wario’s Fsmash, Ike’s Up Special, and Yoshi’s second jump. Superarmor does not protect characters from grabs.


Tackiness – Blanket term that covers props, OOC, filler and unsmash all in one term.
Terraforming – The act of shaping the stage in a different way from how it is originally. While this is a genre, it is rarely the only thing in a moveset, and almost always overlaps with stage control. Examples of pure terraforming sets include Golem, E.E.D. Soldier, and Vorinclex.
Territorial Control – Similar to Stage Control, this is a genre that involves building or terraforming on the stage without making any alteration to the stage itself. Notable examples include Rollercoaster Tycoon and Kabutops.
Tether Link – Move that involves forming a bond between two foes, typically some sort of rope or other sort of connection. This has been the focus of many movesets, the most notable being Etranger, Gaston and Poison Ivy.
Tether Recovery – A form of tethers that exist almost exclusively for recovery, but have other purposes as well, such as dragging foes hit by this to you or vice versa, also being a grab hitbox in some cases.
Time Travel – Moveset Genre that focuses on traveling backwards or forwards into time. This genre is very rarely attempted – the most synonymous movesets with it are Father Time, N. Tropy, and Kang.
Top 10s – Rankings made by MasterWarlord showcasing the best movesets of a particular type. Found on the stadium/bunker.
Top 13s – Rankings made by MasterWarlord showcasing the worst movesets of a particular type. Found on the stadium/bunker.
Top 50 – Ranking posted at the end of each MYM contest based off the votes of the MYMers who participated in that contest.
Trap – An object a character leaves behind where they used a move. Most traps typically trigger when an enemy character walks over it, but they vary massively. Examples in Brawl include Diddy Kong’s Bananas and Snake’s mines. Most traps tend to also be props.
Trap genre – Genre of movesets in MYM where almost all of the character’s inputs are filled up with traps, with very few if any direct attacks. Was popular in MYM 5 to mid-MYM6 with sets like Alphonse, Lemmy, and the Kid performing well, and has since become frowned upon.
Trip – A state very similiar to prone, but characters have different rolls and get-up attacks from their tripped state than they do in their prone state. Traps more commonly cause characters to trip, while direct attacks more commonly cause characters to enter prone.

Unsmash – Adjective used to describe movesets/concepts that are too impractical to be implemented into Super Smash Bros.


Valozarg – The moveset that kickstarted the 3v1 genre of movesets. Also notable for popularizing gigantic characters.
Vote – An opinion put down in a votelist. Comes in a stronger variation, a “supervote”, and a weaker variation, a “weakvote”.
Votelist – List of votes made for the Top 50.


Weight – How much resilience a character has to being knocked off the stage. Bowser is considered “10”, but many movesets attempt to be heavier than Bowser, thus breaking the scale.
Wind Hitbox – A type of hitbox that, while seen in Brawl, is seen much more in Make Your Move. Tends to cause no damage and allow the foe to move during its “knockback”, but often compensates in other ways, such as abusing it’s non-damaging nature, long duration or strong strength. The main example in Brawl is Mr. Game & Watch’s uair, while an example of an MYM set that revolves around it is Giant Bat.
Winnie the Pooh – A moveset based around stalling for time, with the inability to deal damage and your only method of winning being eating honey. This moveset is notable in how universally mocked and loathed it was.
Writing Style – The way a moveset is written, can be part of the movesets’ reception, as a clunky and long writing style could hinder it, while writing styles that give you the feel of the character itself and doesn’t clog up attack descriptions tend to be more praised. A subsidiary of this are First Person Writing Styles.


Xat – Chat website that hosts MYM chatrooms. The Phatchat is still hosted here, but the main MYM chat is now Skype-based


Z Planes – Term used to refer to the foreground and background that characters dodge into. The background is much more commonly used in MYM than the foreground. Some characters such as The Pokemon Trainer and some traps and minions have the ability to lurk back here.



  1. This is something that could be useful if it wasn’t made like 5 years ago and by goddamn David.

  2. So, I’ve compiled a list of the terms from this article that (I feel) are actually useful. The rest are either self evident, misleading, or not used by anyone in MYM;

    3v1 Boss, 3v1 Mode, Advertisement, Anti-Grab Armor, Blast Zone, The Bunker, Capture the Flag, Chain Reaction Traps, Chat Leech, Comment, Conceptually Broken, Cosplays, The Count, Dark Bowser, Dracula, Disjointed Hitbox, Duplicate, Extra, Fiend, Filler, Float, Flow, Flowchart, Fly, Flying Dutchman, Freaky Fred, Gigaskhan, Gimping, Glide, Goop, HMA, Hugo Set, Hurtbox, Image Set, In-Smash, Jafar, Jointed Hitbox, Joint Moveset, Jokeset, Keep Dashing Dash Attack, KO Percentage Leadership, LFP, Lemmy, Make Your Move, Minion Crate, Momentum, Movement, Moveset, MYM, MYM Chat, MYM Pokedex, MYMer, MYmini, Newcomer, Number Crushing, Off-Stage, Out of Character, Original Character, Pitfall, Pokeset, Portal Recovery, Prone, Prone Abuse, Prop, Pummel KO, Punch-Out Movement, Remake, Roonahu, Roundtable Review, Slip’n’Slide, Spy, The Stadium, Stage Spiking, Stalling, Story Mode, Sunday Recap, Superarmor, Terraforming, Tether Recovery, Top 10s, Top 13s, Top50, Valozarg, Wind Hitbox, Winnie the Pooh, Xat, Z Planes

    Yes, I’m being anal about what is essentially supposed to be a service here, and I apologise for that. But if you want Newcomers to read this, it needs to be concise; no padding, just the terms people actually use in MYM with any regularity. I’m being a brute because I really want this article to be useful.

    Also, there is in fact a Brawl Glossery page here on the Bunker for things such as tripping and priority (It’s in the Tutorial section)

    Edit: Nevermind me, talks in the chat happened.
    Edit Edit: I’d still like to see a clean up of this page. And maybe a rewrite, by one person (so the tone and style is consistant). I’ll try to refrain from forcing these edits myself, since that would be just disrespectful

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