Archive for the ‘All Articles’ Category

Smash Ultimate: A Retrospective

Posted by: arctictn on December 7, 2023

Playing God 2023 – Chapter 7

Posted by: hyperridley on October 7, 2023

Playing God 2023 – Chapter 6

Posted by: hyperridley on September 30, 2023

Playing God 2023 – Chapter 5

Posted by: hyperridley on September 23, 2023

Playing God 2023 – Chapter 4

Posted by: hyperridley on September 16, 2023

Playing God 2023 – Chapter 3

Posted by: hyperridley on September 9, 2023

Playing God 2023 – Chapter 2

Posted by: hyperridley on September 2, 2023

Playing God 2023 – Chapter 1

Posted by: hyperridley on August 29, 2023

Playing God 2023 – Index

Posted by: hyperridley on August 27, 2023

Playing God 2023 – Chapter 0

Posted by: hyperridley on August 27, 2023

Log Entry 082523 – A Ramble

Posted by: hyperridley on August 26, 2023

The Ice Box Opens Up

Posted by: kholdseid on July 11, 2023

Remember MYM25’s Top-10? It’s back, in card form

Posted by: Junahu on March 31, 2023

Top 10: Most Iconic MYM Characters

Posted by: katapultarr on December 16, 2022

Just Comment!

Posted by: katapultarr on November 27, 2022

Potential: Too Much and Too Little

Posted by: arctictn on October 31, 2022

A History of Katapultar – Part 5 (MYM21-23)

Posted by: katapultarr on October 16, 2022

Junahu says stuff and you listen ~ You and Me both

Posted by: Junahu on August 12, 2022

A History of Katapultar – Part 6 (MYM24-25)

Posted by: katapultarr on August 11, 2022

Director’s Commentary: Mao (Part 2)

Posted by: Junahu on August 6, 2022

Emergent Design in Movesets

Posted by: kholdseid on July 28, 2022

Director’s Commentary: Mao (Part 1)

Posted by: Junahu on July 27, 2022

Grab-Games with Warlord

Posted by: masterwarlord on January 7, 2018

The Verbs of Smash Bros. – Beyond the Inputs

Posted by: Munomario777 on December 1, 2017

Junahu “teaches” Game Design #4

Posted by: Junahu on June 20, 2017

Moveset as Metaphor – Bound by Blade, Separate by Spirit

Posted by: Munomario777 on October 31, 2016

GDiSD Follow-Up: Champion of the Ring

Posted by: Munomario777 on October 15, 2016

Game Design in Set Design – Depth vs Complexity

Posted by: Munomario777 on March 14, 2016

Game Design in Set Design – Mechanics As Metaphor

Posted by: Munomario777 on November 24, 2015

Game Design in Set Design – Mechanics, Dynamics, Aesthetics

Posted by: Munomario777 on November 24, 2015

The MYM’er Encyclopedia

Posted by: katapultarr on June 26, 2015

A History of Katapultar – Part 4 (MYM16-20)

Posted by: katapultarr on March 2, 2015

A History of Katapultar – Part 3 (MYM14-16)

Posted by: katapultarr on December 26, 2014

A History of Katapultar – Part 2 (MYM11-13)

Posted by: katapultarr on December 22, 2014

A History of Katapultar – Part 1 (MYM5-10)

Posted by: katapultarr on December 19, 2014

Every Single Moveset Listed By Franchise

Posted by: frozenroy on August 30, 2014

The Ice Box: Cracking Open a Cold One

Posted by: frozenroy on September 24, 2013

The Ice Box: Top Down Design and Make Your Move

Posted by: frozenroy on September 24, 2013

The Forgotten: Darth Vader

Posted by: frozenroy on January 10, 2013