Archive for the ‘All Articles’ Category
Smash Ultimate: A Retrospective
Posted by: arctictn on December 7, 2023
Playing God 2023 – Chapter 7
Posted by: hyperridley on October 7, 2023
Playing God 2023 – Chapter 6
Posted by: hyperridley on September 30, 2023
Playing God 2023 – Chapter 5
Posted by: hyperridley on September 23, 2023
Playing God 2023 – Chapter 4
Posted by: hyperridley on September 16, 2023
Playing God 2023 – Chapter 3
Posted by: hyperridley on September 9, 2023
Playing God 2023 – Chapter 2
Posted by: hyperridley on September 2, 2023
Playing God 2023 – Chapter 1
Posted by: hyperridley on August 29, 2023
Playing God 2023 – Index
Posted by: hyperridley on August 27, 2023
Playing God 2023 – Chapter 0
Posted by: hyperridley on August 27, 2023
Log Entry 082523 – A Ramble
Posted by: hyperridley on August 26, 2023
The Ice Box Opens Up
Posted by: kholdseid on July 11, 2023
Remember MYM25’s Top-10? It’s back, in card form
Posted by: Junahu on March 31, 2023
Top 10: Most Iconic MYM Characters
Posted by: katapultarr on December 16, 2022
Just Comment!
Posted by: katapultarr on November 27, 2022
Potential: Too Much and Too Little
Posted by: arctictn on October 31, 2022
A History of Katapultar – Part 5 (MYM21-23)
Posted by: katapultarr on October 16, 2022
Junahu says stuff and you listen ~ You and Me both
Posted by: Junahu on August 12, 2022
A History of Katapultar – Part 6 (MYM24-25)
Posted by: katapultarr on August 11, 2022
Director’s Commentary: Mao (Part 2)
Posted by: Junahu on August 6, 2022
Virtual YouTubers and MYM: How to adapt an immobile medium into one of the most mobile games
Posted by: bubbyboytoo on July 30, 2022
Emergent Design in Movesets
Posted by: kholdseid on July 28, 2022
Director’s Commentary: Mao (Part 1)
Posted by: Junahu on July 27, 2022
Grab-Games with Warlord
Posted by: masterwarlord on January 7, 2018
The Verbs of Smash Bros. – Beyond the Inputs
Posted by: Munomario777 on December 1, 2017
Junahu “teaches” Game Design #4
Posted by: Junahu on June 20, 2017
Moveset as Metaphor – Bound by Blade, Separate by Spirit
Posted by: Munomario777 on October 31, 2016
GDiSD Follow-Up: Champion of the Ring
Posted by: Munomario777 on October 15, 2016
Game Design in Set Design – Depth vs Complexity
Posted by: Munomario777 on March 14, 2016
Game Design in Set Design – Mechanics As Metaphor
Posted by: Munomario777 on November 24, 2015
Game Design in Set Design – Mechanics, Dynamics, Aesthetics
Posted by: Munomario777 on November 24, 2015
The MYM’er Encyclopedia
Posted by: katapultarr on June 26, 2015
A History of Katapultar – Part 4 (MYM16-20)
Posted by: katapultarr on March 2, 2015
A History of Katapultar – Part 3 (MYM14-16)
Posted by: katapultarr on December 26, 2014
A History of Katapultar – Part 2 (MYM11-13)
Posted by: katapultarr on December 22, 2014
A History of Katapultar – Part 1 (MYM5-10)
Posted by: katapultarr on December 19, 2014
Every Single Moveset Listed By Franchise
Posted by: frozenroy on August 30, 2014
The Ice Box: Cracking Open a Cold One
Posted by: frozenroy on September 24, 2013
The Ice Box: Top Down Design and Make Your Move
Posted by: frozenroy on September 24, 2013
The Forgotten: Darth Vader
Posted by: frozenroy on January 10, 2013